Hi everyone,

recently something has changed in the GT code. for game.completeMaps we receive empty results when executing it via the Websocket Connection. Although game.completeMaps is available over the console, it seems to work normally in the front-end.

However, we were able to fix it by changing our scripts from game.completeMaps to game.partialMaps. Which were not very happy about, this might bring some headaches beacuse everything in partialMaps is optional…

Kind regards,


Hey, sorry I missed this – completeMaps is only populated once we have all the required fields for that map. So you will get a few map events at the very beginning which refer to a map that doesn’t exist in completeMaps. Once the initial sync is complete though, it should exist and be just the same as partialMaps