recently something has changed in the GT code. for game.completeMaps we receive empty results when executing it via the Websocket Connection. Although game.completeMaps is available over the console, it seems to work normally in the front-end.
However, we were able to fix it by changing our scripts from game.completeMaps to game.partialMaps. Which were not very happy about, this might bring some headaches beacuse everything in partialMaps is optional…