Hi.
I know you can set impassable tiles via the websocket api, but can you do the same for private tiles?
Thanks
Mark
Hi.
I know you can set impassable tiles via the websocket api, but can you do the same for private tiles?
Thanks
Mark
Yep, its called game.setMapSpaces
, and takes a mapId and array of spaces.
Spaces are objects: {spaceId: string, x: number, y: number, colored: boolean}
Yet again thanks @Bill_Uncork-It for coming to the rescue.