It looks like pressing “spacebar” is now bound to the microphone mute, which means all of our code/games that rely on playerSetsTrigger no longer work…
Has anyone found a workaround for this?
@npfoss Is this the intended behavior for “spacebar” now, or will there be a new key bind for playerSetsTrigger?
Thanks for the quick response to this, but I am still unable to get events from playerTriggersItem. In the same program, I am able to get events from playerInteracts, so I am confident the connection, permissions, etc, are correct.
//Gets events on X near object
game.subscribeToEvent(
"playerInteracts",
({ playerInteracts }, context) => {
console.log(playerInteracts);
});
//Does not get events on spacebar near object
game.subscribeToEvent(
"playerTriggersItem",
({ playerTriggersItem }, context) => {
console.log(playerTriggersItem);
});
Is there a refresh I need to perform or timeline on the fix going live?
so sorry for the delay – I just confirmed that the game servers are indeed receiving and forwarding the events. it’s basically identical to the interact flow. are you still seeing issues?