Animation support


It was mentioned previously that the websocket API now supports animation. Is there any example code or even just a code snippet illustrating how it’s used?

There are two different types of animation currently offered:

  1. A ‘static’ repeating animation (though non-looping is offered) which renders in place of an objects normal image. This is caused by a unique property on the object, which must be set by either a custom script or by editing the JSON.

Example Object:

  "_name":"animated fireplace",
  1. A one-time object move animation, with various behaviors. This is caused by a moveMapObject command. The Comments in the Gather-game-client documents are good to address this, but effectively this animates moving an object from point A to point B.

Thank you @Bill_Uncork-It