it’s going to save a ton of space in maps in 99-100% of cases!
One edge case is if you switch objects back and forth from type 0 (Interaction.NONE
) to interactive types, and don’t re-set the highlighted image already. Is anyone actually doing this? Would love to turn this on starting monday
I had one idea which would have used switching back and forth, but I can always store the highlighted url in customState if needed.
Thanks for the heads up! Sounds like a good change.
Sounds good @npfoss!
We’ll sometimes switch an object to a type 0 in order to set a cooldown period on it, but removing the highlight object shouldn’t be an issue.
Thanks for the heads up!
Great, thanks! This will be huge for spaces pushing up against the size limit right now since by default we’ve been slapping useless highlighted images on all type 0s for ages