I’m interested in learning more about the most common or usefull things you add to a object. So that when you subscribe to player interacts you receive more information from that event then objID, name and so on.
Are there even any ways to put more details and informations to individual objects in gather it self?
I had a follow up question on this. Can I use customState of an object to show an object in a specific state for a specified user? Meaning if the user interacted with the object then its in a different state but only for that user and for everyone else it’s in its original state.
Per user data presentation does not work, as objects are currently implemented. We do not have access to the front end of the platform, which is where I personally would enact any logic based user interactions. There are options if you create a webpage and use the identity linking feature, but that is a much more expanded solution.
The cookies would be read by whatever website was accessed from within the object, not by the objects themselves. This means all the users would see the same objects, but when they click x near them, they would get a unique looking webpage in the iframe that pops up.
This is a databasing issue, as your website would have to store and retrieve whatever information you were trying to customize. The only information you would retrieve from the user would be their Gather ID.